Banner graphic for the Online Geospatial Education Program Office from 2013. The goal was to graphically represent core ideas from the program simply and layer the information in a responsive image for multiple devices.
I’ve put together a list of syllabi regarding visual culture and identity based on my interests in the topics that encompass visual culture and identity in the digital age, new media, design research, and branding that explore both personal and organizational identities in visual culture.
- Matteo Bittanti: Introduction to Visual Studies
Course focuses on theoretical and practical study of Visual Culture and includes the effects of consumer culture on our habits and surroundings; the impact of communication technologies such as the internet, smartphones, and television on our understanding of the world; the question of identity in subcultures as it is expressed in visual media; the effect of the politics of art production, display, and criticism on contemporary artists.
In order to adapt the assignment from a traditional unit of study to one that is suitable for generating awareness about accessibility with online resources in the workplace, I’m going to take the outline from the assignment and reconfigure it so that it becomes part performance, part demonstration, and part activity. The goal of the activity is to use an action-based activity with one or more currently running projects that are familiar to people on my team and generate a new perspective or understanding about the educational resources that are built at the university level. At times we are more apt to build for ourselves than for others. If education is the goal, then our processes and outlook needs to be changed.
So the issues surrounding copyright should be a no-brainer right? If something isn’t yours, a direct result of doing work and creating something, you can’t steal it and then use it like you own it. Errrr…um…sort of. We’ll skip copyright and the arts and derivatives or satire or parody. I’m after copyrighted material used in education delivered via the internet(s). More specifically copyrighted material that aids the facilitation of inquiry in an online learning environment.
So what gives? I’m not going to claim that I own it in any way and will credit the source. I’m just looking to include examples that reinforce concepts from the modules and lessons. I think that it comes down to two things: