Artsonia is “the largest student art museum in the world” or so it says on its web site. It is a place for students, parents, and teachers to upload student artwork to share their creations with a wide online audience, establish a fan club, interact with other students, teachers, and parents, and sell products with their artwork on it. Visitors can browse galleries based on medium, by school, by grade level, or by keyword search. Schools and artists can win top honors and sometimes prizes. Schools even earn 20% when people purchase products from the gift shop. The section for teachers includes downloadable lesson plans created by fellow teachers and parents can create fan clubs and invite people to view and leave comments about the students’ artwork. The blog contains tips and guides for parents and teachers and covers topics about using the web site or app and sharing and building fan clubs.
So I’m working on a project to develop and deliver K-12 modules and lessons about environmental toxicology that incorporates or supplements “hands-on” learning. The primary targets are students in biology classes that have sufficient access to technology both at school and at home. According to a National Center for Education Statistics survey, 97% of public schools in the United States have broadband access.
I just feel that I’m making quite a few assumptions about the type and amount of computer technology in public schools and how the multimedia pieces will be delivered in a science classroom. Is there only one computer in a classroom? Are there any computers with internet access in a science classroom? Is there a projector? Will the “hands-on” activities be demonstrated by a teacher because of limited access to computers in the classroom?
I’m trying to figure out how “facilitated assets” will be used in the science classroom, as opposed to a complete online course that is developed from start to finish. Credit for the phrase “facilitated assets” goes to my co-worker Angie Dick.