Banner graphic for the Online Geospatial Education Program Office from 2013. The goal was to graphically represent core ideas from the program simply and layer the information in a responsive image for multiple devices.
Using inquiry as a method of learning “creates a motivation to learn and provides a set of constraints that make the learning meaningful” and produces a whole range of experiences (Learning as Inquiry, paragraph 4 and 5). By asking questions and following those questions to other questions, one can move not only through a certain subject but across subjects. Inquiry as a learning method isn’t about explicit knowledge that can be transferred and assessed, it is “instead an act of imagination” (Learning as Inquiry, paragraph 5). The use of imagination and relying on tacit knowledge allows one to go “deeper into the process of inquiry” (Learning as Inquiry, paragraph 8).
In 2002 my wife and I visited The Andy Warhol Museum and our intention of visiting the museum was basically to have an experience. We were in Pittsburgh, PA and we wanted to soak up as much of the city as we possibly could while we were there. We were tourists seeking food, beer, art, and culture outside of our place in Central Pennsylvania. The goals and tactics were the same as any other museum visit. We were there to re-affirm existing ideas about ourselves and seek things out that fit those identities, as well as, find new things to explore individually and together.
Artsonia is “the largest student art museum in the world” or so it says on its web site. It is a place for students, parents, and teachers to upload student artwork to share their creations with a wide online audience, establish a fan club, interact with other students, teachers, and parents, and sell products with their artwork on it. Visitors can browse galleries based on medium, by school, by grade level, or by keyword search. Schools and artists can win top honors and sometimes prizes. Schools even earn 20% when people purchase products from the gift shop. The section for teachers includes downloadable lesson plans created by fellow teachers and parents can create fan clubs and invite people to view and leave comments about the students’ artwork. The blog contains tips and guides for parents and teachers and covers topics about using the web site or app and sharing and building fan clubs.
The title of this blog post pretty much sums up my feelings about the definitions of learning (formal, informal, non-formal, semi-formal) that I have read so far and is one of the main points for me in reading Anne Kahr-Højland’s article The ‘Personal Exhibition’ as an Educational Tool in a Semi-Formal Learning Setting (Caught in the Web or Lost in the Textbook? Eighth International Conference on Learning and Educational Media ). What we are defining when we distinguish between formal, informal, non-formal, and semi-formal learning is the “learning setting” or more specifically “the environment surrounding and supporting the process of learning” (Kahr-Højland 2006, p. 88-89). The environment and what it physically contains, who participates and what they bring mentally and physically has influence on learning regardless if the learning is led by a teacher, mentor, guide, or is self-directed or part of a casual interaction with others. In short, “learning is learning” (Kahr-Højland 2006, p.88) and “the process of learning is inseparable from action and experience” (Dewey, 1938).
I’ve put together a list of syllabi regarding visual culture and identity based on my interests in the topics that encompass visual culture and identity in the digital age, new media, design research, and branding that explore both personal and organizational identities in visual culture.
- Matteo Bittanti: Introduction to Visual Studies
Course focuses on theoretical and practical study of Visual Culture and includes the effects of consumer culture on our habits and surroundings; the impact of communication technologies such as the internet, smartphones, and television on our understanding of the world; the question of identity in subcultures as it is expressed in visual media; the effect of the politics of art production, display, and criticism on contemporary artists.
Art of the Title is an online showcase and community site for people who are interested in and work on title sequences for television, film, web, conferences, and video games. At Art of the Title, they “honor the creators and innovators who contribute to the field, discussing and displaying their work with a desire to explicate, facilitate, and instigate.”
When visitors first come to the site’s home page, which isn’t the only way to access the site, they are presented with the name and logo of the site at the top followed by navigational aids for title sequences, designers and studios, search, and ways to access their social media through hyperlinked icons. The body of the home page has the latest featured title sequence and/or interview of someone in the industry and the most recent articles about the domain underneath. In the footer of the web site, a person can also access additional navigational aids for information about the site, news title sequences, features, designers, studios, and sponsorship. The format of the home page and the most recent articles is a combination of linked images and text about the particular title sequence or interview.
Here’s a quick list of 10 people or organizations who I follow for topics related to user experience and educational technology. The following individuals and organizations fit within what I hope to accomplish with this semester’s informal learning project for A ED 814 Informal Learning at Penn State. It’s my intention at this point in time to take what I’ve learned and am still learning about user interface design and user experience and the concept of place–which derives from thought, feeling, meaning, and understanding–to develop some art about identity and how people make sense of their world. I’m not sure if this will be a digital exploration or an analog or mixed media approach. I need to let the answer drive the solution.